Many of you must be confused about the above terms like Sequential, Procedural, and OOP programming structure. Explaining Sequential, Procedural and OOP programming methods in ActionScript The earlier days of ActionScript was based on sequential based programming, then macromedia has introduced a much improved version of that with procedural method of programming, with the requirement of time and ambitiousness of the Adobe latest version introduced Object Oriented Programming structure to do coding in Flash. It is essential that you must know a little about the progression of ActionScript before you proceed to learn ActionScript 3.0. There are common misperceptions among Web Designers and many Flash Developers that ActionScript 3.0 is much more complicated and tough than the earlier version i.e. ![]() In the given below article I have drawn a brief comparison between ActionScript 2.0 and ActionScript 3.0.
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